Enter The Box

The Skinner box has been instrumental for our understanding of animal behavioral neuroscience.

 

ENTER THE BOX is a VR playground/puzzle game that is a scalable Skinner box. It supports standard psychological tasks, but designed for human subjects. The game is within a narrative framework that allows human players to reflect on the nature and impact of operant conditioning.

 

We provide a toolset for users to generate their own tasks and experiments to test on themselves or others. Academic researchers can also use this product to study impact of human perception and cognitive performance in an immersive virtual environment.

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Olivia Goldman

Scott Tongue

Jonathan Ogilvy

Craig Barnes

Kati Nawrocki


Andrew Garrahan

Robert Gehorsam
Michael Calvert
Jenna Dancel

Daniel Cabrera

Project Team

©2019 BY NEUROSTORM STUDIOS.

©2019 BY NEUROSTORM STUDIOS.